August 27, 2025 
 
 Greetings Scavs! We are proud to deploy another update. The main focus of this update are a new stamina system, consumable-use animations, and night mode for Babel!                                                                                                                 In addition, a new skin-pack is now available for those who want Old Man, Gunhead, and Mask Man to rock the newest and hottest aesthetics.                                                                                             Those major improvements are also closely followed by a slew of bug fixes and adjustments across the board!                                                                                                                 Stamina!                                                              All characters except for Gunhead now consume stamina for strenuous activities including (but not limited to) sprinting, jumping, climbing / mantling / vaulting, dodging, etc.                                                                                             Characters have different interactions with stamina. For example, Scav Girl can sprint for longer but is much more impacted by heavy loads: try to carry too much weight and she will exhaust herself quickly. By contract, Bag Man can’t sustain a sprint for as long but is much less impacted by heavy loads.                                                                                             There are Adrenaline Stims available to purchase in the Innards and / or find by looting in regions. Each of these will restore your stamina and prevent its use for a time, giving you that burst of needed stamina when you want it most. Existing Scavs will receive a handful of free Adrenaline Stims when they launch the game after the update.                                                                                             To top it all off, there is new rig equipment to manufacture. Having this equipment in your rig will reduce both stamina costs and the delay before stamina recharges after stamina use.                                                              Strategic Healing via. Consumables + Animations                                                              All health-based consumables will now result in animations.                                                                                             The Scav you select will now inject, eat, drink, smoke, or use the syringe, food, liquid, etc. that you use.                                                                                             This means that timing the use of these consumables is more important to think about. While you will be able to move while using them, you can no longer use them in rapid succession or perform specific activities while using them (it's pretty difficult to aim a rifle and eat ENuggets at the same time).                                                              Babel’s Night Mode                                                              Babel now has a night mode!                                                                                             Combine the heights of this ruined region with the gloom and uncertainty of night mode for a true cliffhanger experience and a twist to the elevated nightmare..                                                              New Skins                                                              "The Forever Winter Fleshwraps Skin Pack"                                                              The Forever Winter Fleshwraps Skin Pack includes:                                          T                       he Teddystuffa  for Gunhead -                                                                         “Making him cute doesn’t make him any less deadly.”                                                                         The Filtermund  Skin for Maskman -                                                              “No matter how much I try, I can’t ever seem to avoid the SMELL of the surface…”                                                                         The Smoghide Skin for Old Man -                                                              “The chill just cuts right through me.”                                                                         New skins will be applied the first time you use the character after acquiring them. After that, skins are selected at random after every death or can be manually selected in your Innards. If you want the true FW experience, treat that scav as dead and let the revolver decide.                                                                         Please see the below list of improvements, bug fixes, and newly added features.                                                              ADDITIONAL FEATURES                                                              PLAYER SYSTEMS, WEAPONRY, & EQUIPMENT                                                                                       Player weaponry now reacts more violently / climbs during sustained fire, requiring the player to counter-act the climb                                                           Adjusted the Radial impulse / force from explosions (grenades, missiles, etc.)                                                           Pneumatic jump received animation improvements for Scav legs                                                           Player weaponry SFX have been improved for distinguishing between single-shot, burst-shot, and sustained fire                                                           Mantle and vault animation speeds have been adjusted (and are still influenced by button mashing)                                                           AI                                      Infantry now move in a more realistic way when investigating a potential threat pre-combat                                                           Medium mechs will now sometimes sync kill eachother                                                           The stilt walker now has leg IK                                                           Soldier enemies now have fall states                                                           SFX for the Orga have been improved                                                           The Kotleta melee punches have improved SFX                                                           SFX hooks for HK spawning have been improved                                                           Medium mechs can now be killed with LARGE amounts of firepower (aka sustained attacks from other medium mechs, tanks, or a LOT of player aggression)                                                      REGIONS                                                                                       Downtown received a lighting pass and additional scaffolding art                                                           Updated the HLODs for numerous regions                                                           INNARDS                                                           Players can now buy-all and sell-all of a specific item in vendor interfaces                                                           Players can now buy or sell multiple items at once in vendor interfaces                                                           ADDITIONAL IMPROVEMENTS / BUG FIXES                                                           PLAYER SYSTEMS, WEAPONRY, & EQUIPMENT                                                           Pump action shotguns have had their SFX adjusted for reload to match the animation speeds                                                           Fix for tombstones sometimes spawning at the world origin instead of at a reachable spot                                                           Projectiles no longer block loot attempts                                                           Shaman animations fixed to no longer cause unintended twisting for pistol movements                                                           Fixed issue where the HUD sometimes shows a negative value for weight                                                      AI                                                                                       AI taking shots at undetected players should now be fixed                                                           Fixed issue where a patrol order might be issued before an AI was completely initialized, causing them to just stand there vs. move.                                                           Fix for enemy AI that spawn far away from any player occasionally falling thru the terrain                                                           Mech weaponry will no longer collide with other mechs                                                           Cyborgs now play the correct hit VFX when damaged                                                           Fixed potential crash when an AI tries to perform a melee attack                                                           Fixed issue where brawlers would attempt to melee attack if not in range                                                           Fixed issue where melee attacks could happen if their target was on the other side of a thin wall                                                           Addressed issues with larger mech patrol paths                                                           Opal terrain navigation improvements                                                           Drones no longer spam their SFX calls in specific situations                                                           Exo death and hit reacts now play correctly                                                           Cyborgs will hit react more often when under focus fire from player(s)                                                           Soldier dropped loot containers should be spread out more / not on top of each other as often, making choosing which container to loot a bit easier                                                      REGIONS                                                                                       Elephant Mausoleum’s navigation mesh has been rebuilt to mitigate / eliminate Medium Mechs getting stuck in the trenches                                                           Various invisible collision / incorrect collision has been fixed in Frozen Swamp, Scorched Enclave, the Innards, and Elephant Mausoleum                                                           Fixed several areas in Downtown where players could get out of the environment                                                           Scrapyard Nexus VFX fixes for ambient sparks                                                           Quest volumes for Theater of War / Radar quests improved in multiple levels                                                      INNARDS                                                              Fixes for recruits and rigs in vendor menus occasionally not initializing properly when entering the menus                                                              Fixed clients seeing join / dismiss text that should only be displayed for the host                                                              Quests now properly validate when re-entering the Innards